8/6/2023 0 Comments Synfig studio shirt cornerIt might help if you think of hats as a cylinder fitted to the person’s head to help you get the perspective right before you push in detail. Shoes are always a bit tricky because feet are a stupid ass shape. Look at different pics to give you an idea of how it works in 3d. Don’t necessarily need the exact angle you’re trying to draw. It just relies on your knowledge of what a hat looks like from above, or what the bottom of a shoe looks like. This method works the same no matter the perspective or pose. With practice you’ll be able to skip some steps. The key is understanding the shape of the garment you’re trying to draw and the shape of the body part you’re putting it on.ĭrawing the body first forces you to make the shoe, hat, or clothes fit that body. This is my basic process for pretty much everything I draw. No more melted tomblerones or mising skulls, yyeann! Just so it aligns with the top part of the jaw a little easier!! this is pretty much how I do all my mouth/muzzle stuff, so I hope it helps a bit! You can see I kinda shortened the lower jaw shape lines a bit after everything since I noticed the mouth was a bit too wide/sliding to the right. (unless i’m exaggerating her expression, then things tend to get a little bit sharp and asymmetrical)Īnnnnnnnd then you go in and start adding details! Teeth, tongue, etc. My sona has pretty round shapes, so I keep things rounded for her most of the time. Now is a good time to go in and tighten up/stretch the mouth shape to however it’ll benefit your character/style/expression. This is a good time to map out how you want your expression to go, since the corner of the mouth I find makes it easier to connect everything else as you’re going along.Īfter you get that sorted, drag the lines (blue lines) down from the corners (it’s perfectly fine if the lines don’t match up with the corners, it doesn’t have to be exact!), which are the rest of the mouth. I draw closed snoots pretty much the same way as opened ones, as illustrated in this one tutorial i did a bit ago! Same goes for drawing opened mouths from the front.įor closed muzzles, I tend to do placement lines for where the base of the muzzle connects to the face (and also as a marker for where the bottom of the eyes are gonna go!) and a line down the center of the muzzle to help me place the nose and make the upper lip indent shape! This is something I honestly don’t do too much bc I mostly forget but it helps SO MUCHĮnd result from using said guidelines hfhfhĪs for opened snoots, here’s a lil thing using the same formula as my first tutorial įirstly, I start out roughing out where I want everything to go! The purple line in the right image helps me place the top corners of the mouth, where i’ll be dragging the lines for the sides of the mouth in a sec.
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